AI Insights · Timothy · October 2024
Top 5 Season Pass Games on Android in Sweden: Q3 2024 Performance
Explore the Q3 2024 performance of the top 5 Season Pass games on Android in Sweden, featuring trends in downloads, revenue, and active users.
In the third quarter of 2024, the top five Season Pass games on the Android platform in Sweden showcased varied performance metrics in terms of downloads, revenue, and active users, as reported by Sensor Tower. Here's a closer look at how each game fared during this period.
Brawl Stars from Supercell saw a fluctuating trend in weekly revenue, starting at approximately $24.4K in early July and experiencing a dip to around $15.1K in mid-August before rebounding to end the quarter at $21.5K. Downloads peaked at 4.6K in early September, while active users gradually decreased from 173K to about 142K by the end of September.
Royal Match by Dream Games, Ltd. initially had a weekly revenue of nearly $38.9K, which dipped in July but recovered to about $35.2K by the end of September. The game experienced a decline in downloads from 3.7K in mid-August to 2.4K by the quarter's end. However, active users increased towards the end of the quarter, with numbers rising from 43.3K to approximately 51.6K.
Whiteout Survival from Century Games PTE. LTD. displayed steady growth in revenue, peaking at around $27K in late September. Downloads also grew, reaching 3.9K in late August before settling at 2.2K by the end of the quarter. Active user numbers showed an upward trend, increasing from 8.3K at the beginning of July to approximately 11.6K by the end of September.
Pizza Ready!, developed by Supercent, Inc., exhibited stable weekly downloads, averaging around 2.5K throughout the quarter. Revenue remained modest, hovering around $130 in most weeks. Active users peaked at 6.6K in mid-August, followed by a slight decline to about 5.5K by the end of the quarter.
Subway Surfers by SYBO Games showed a consistent trend with downloads peaking at 2.5K in mid-July, then gradually declining to 1.3K by the end of September. Weekly revenue fluctuated slightly, ending the quarter at approximately $137. Active users started at 39.3K, peaking in mid-July at 42.2K, and decreased to 27.7K by the quarter's end.
For more detailed insights and analysis on these games and more, visit Sensor Tower.